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use accesskit::Action;
use accesskit_winit::ActionRequestEvent;
use freya_common::EventMessage;
use freya_core::prelude::*;
use freya_elements::events::keyboard::{
from_winit_to_code, get_modifiers, get_non_text_keys, Code, Key,
};
use torin::geometry::CursorPoint;
use winit::event::{
ElementState, Event, KeyboardInput, ModifiersState, MouseScrollDelta, StartCause, Touch,
TouchPhase, VirtualKeyCode, WindowEvent,
};
use winit::event_loop::{ControlFlow, EventLoop, EventLoopProxy};
use crate::app::App;
use crate::HoveredNode;
// https://github.com/emilk/egui/issues/461
// https://github.com/rust-windowing/winit/issues/22
// https://github.com/flutter/flutter/issues/71385
const WHEEL_SPEED_MODIFIER: f32 = 53.0;
pub fn run_event_loop<State: Clone>(
mut app: App<State>,
event_loop: EventLoop<EventMessage>,
proxy: EventLoopProxy<EventMessage>,
hovered_node: HoveredNode,
) {
let mut cursor_pos = CursorPoint::default();
let mut last_keydown = Key::Unidentified;
let mut last_code = Code::Unidentified;
let mut modifiers_state = ModifiersState::empty();
let window_env = app.window_env();
window_env.run_on_setup();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::NewEvents(StartCause::Init) => {
_ = proxy.send_event(EventMessage::PollVDOM);
}
Event::UserEvent(EventMessage::FocusAccessibilityNode(id)) => {
app.accessibility().set_accessibility_focus(id);
}
Event::UserEvent(EventMessage::RequestRerender) => {
app.window_env().window().request_redraw();
}
Event::UserEvent(EventMessage::RequestRedraw) => app.render(&hovered_node),
Event::UserEvent(EventMessage::RequestRelayout) => {
app.process_layout();
}
Event::UserEvent(EventMessage::RemeasureTextGroup(text_id)) => {
app.measure_text_group(&text_id);
}
Event::UserEvent(EventMessage::ActionRequestEvent(ActionRequestEvent {
request,
..
})) =>
{
#[allow(clippy::single_match)]
match request.action {
Action::Focus => {
app.accessibility().set_accessibility_focus(request.target);
}
_ => {}
}
}
Event::UserEvent(EventMessage::SetCursorIcon(icon)) => {
app.window_env().window.set_cursor_icon(icon)
}
Event::UserEvent(ev) => {
if let EventMessage::UpdateTemplate(template) = ev {
app.vdom_replace_template(template);
}
if matches!(ev, EventMessage::PollVDOM)
|| matches!(ev, EventMessage::UpdateTemplate(_))
{
app.poll_vdom();
}
}
Event::RedrawRequested(_) => {
app.process_layout();
app.render(&hovered_node);
app.tick();
}
Event::WindowEvent { event, .. } if app.on_window_event(&event) => {
match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::MouseInput { state, button, .. } => {
let event_name = match state {
ElementState::Pressed => "mousedown",
ElementState::Released => "click",
};
app.push_event(FreyaEvent::Mouse {
name: event_name.to_string(),
cursor: cursor_pos,
button: Some(button),
});
app.process_events();
}
WindowEvent::MouseWheel { delta, phase, .. } => {
if TouchPhase::Moved == phase {
let scroll_data = {
match delta {
MouseScrollDelta::LineDelta(x, y) => (
(x * WHEEL_SPEED_MODIFIER) as f64,
(y * WHEEL_SPEED_MODIFIER) as f64,
),
MouseScrollDelta::PixelDelta(pos) => (pos.x, pos.y),
}
};
app.push_event(FreyaEvent::Wheel {
name: "wheel".to_string(),
scroll: CursorPoint::from(scroll_data),
cursor: cursor_pos,
});
app.process_events();
}
}
WindowEvent::ModifiersChanged(modifiers) => {
modifiers_state = modifiers;
}
WindowEvent::ReceivedCharacter(a) => {
// Emit the received character if the last pressed key wasn't text
if last_keydown == Key::Unidentified || !modifiers_state.is_empty() {
app.push_event(FreyaEvent::Keyboard {
name: "keydown".to_string(),
key: Key::Character(a.to_string()),
code: last_code,
modifiers: get_modifiers(modifiers_state),
});
app.process_events();
}
}
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(virtual_keycode),
state,
..
},
..
} => {
if state == ElementState::Pressed && virtual_keycode == VirtualKeyCode::Tab
{
let direction = if modifiers_state.shift() {
AccessibilityFocusDirection::Backward
} else {
AccessibilityFocusDirection::Forward
};
app.focus_next_node(direction);
return;
}
let event_name = match state {
ElementState::Pressed => "keydown",
ElementState::Released => "keyup",
};
// Only emit keys that aren't text (e.g ArrowUp isn't text)
// Text characters will be emitted by `WindowEvent::ReceivedCharacter`
let key = get_non_text_keys(&virtual_keycode);
if key != Key::Unidentified {
// Winit doesn't enable the alt modifier when pressing the AltGraph key, this is a workaround
if key == Key::AltGraph {
if state == ElementState::Pressed {
modifiers_state.insert(ModifiersState::ALT)
} else {
modifiers_state.remove(ModifiersState::ALT)
}
}
if state == ElementState::Pressed {
// Cache this key so `WindowEvent::ReceivedCharacter` knows
// it shouldn't emit anything until this same key emits keyup
last_keydown = key.clone();
} else {
// Uncache any key
last_keydown = Key::Unidentified;
}
app.push_event(FreyaEvent::Keyboard {
name: event_name.to_string(),
key,
code: from_winit_to_code(&virtual_keycode),
modifiers: get_modifiers(modifiers_state),
});
} else {
last_keydown = Key::Unidentified;
}
if state == ElementState::Pressed {
// Cache the key code on keydown event
last_code = from_winit_to_code(&virtual_keycode);
} else {
// Uncache any key code
last_code = Code::Unidentified;
}
app.process_events();
}
WindowEvent::CursorMoved { position, .. } => {
cursor_pos = CursorPoint::from((position.x, position.y));
app.push_event(FreyaEvent::Mouse {
name: "mouseover".to_string(),
cursor: cursor_pos,
button: None,
});
app.process_events();
}
WindowEvent::Touch(Touch {
location,
phase,
id,
force,
..
}) => {
cursor_pos = CursorPoint::from((location.x, location.y));
let event_name = match phase {
TouchPhase::Cancelled => "touchcancel",
TouchPhase::Ended => "touchend",
TouchPhase::Moved => "touchmove",
TouchPhase::Started => "touchstart",
};
app.push_event(FreyaEvent::Touch {
name: event_name.to_string(),
location: cursor_pos,
finger_id: id,
phase,
force,
});
app.process_events();
}
WindowEvent::Resized(size) => {
app.resize(size);
}
_ => {}
}
}
Event::LoopDestroyed => {
app.window_env().run_on_exit();
}
_ => (),
}
});
}