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pub use euclid::Rect;
use crate::{
alignment::Alignment, direction::DirectionMode, gaps::Gaps, geometry::Length, size::Size,
};
/// Node layout configuration
#[derive(PartialEq, Clone, Debug, Default)]
pub struct Node {
/// Dimentions
pub width: Size,
pub height: Size,
// Minimum dimensions
pub minimum_width: Size,
pub minimum_height: Size,
// Maximum dimensions
pub maximum_width: Size,
pub maximum_height: Size,
// Axis alignments for the children
pub main_alignment: Alignment,
pub cross_alignment: Alignment,
/// Inner padding
pub padding: Gaps,
/// Inner margin
pub margin: Gaps,
/// Inner position offsets
pub offset_x: Length,
pub offset_y: Length,
/// Direction in which it's inner Nodes will be stacked
pub direction: DirectionMode,
/// A Node might depend on inner sizes but have a fixed position, like scroll views.
pub has_layout_references: bool,
}
impl Node {
/// Create a Node with the default values
pub fn new() -> Self {
Self::default()
}
/// Construct a new Node given a size and a direction
pub fn from_size_and_direction(width: Size, height: Size, direction: DirectionMode) -> Self {
Self {
width,
height,
direction,
..Default::default()
}
}
/// Construct a new Node given a size and a scroll
pub fn from_size_and_scroll(
width: Size,
height: Size,
offset_x: Length,
offset_y: Length,
) -> Self {
Self {
width,
height,
offset_x,
offset_y,
..Default::default()
}
}
/// Construct a new Node given a size and padding
pub fn from_size_and_padding(width: Size, height: Size, padding: Gaps) -> Self {
Self {
width,
height,
padding,
..Default::default()
}
}
/// Construct a new Node given a size, alignments and a direction
pub fn from_size_and_alignments_and_direction(
width: Size,
height: Size,
main_alignment: Alignment,
cross_alignment: Alignment,
direction: DirectionMode,
) -> Self {
Self {
width,
height,
main_alignment,
cross_alignment,
direction,
..Default::default()
}
}
/// Construct a new Node given a size and a direction
pub fn from_size_and_margin(width: Size, height: Size, margin: Gaps) -> Self {
Self {
width,
height,
margin,
..Default::default()
}
}
/// Construct a new Node given a size and a direction and some margin,
pub fn from_size_and_direction_and_margin(
width: Size,
height: Size,
direction: DirectionMode,
margin: Gaps,
) -> Self {
Self {
width,
height,
direction,
margin,
..Default::default()
}
}
/// Construct a new Node given a size, alignments and a direction
pub fn from_size_and_alignments_and_direction_and_padding(
width: Size,
height: Size,
main_alignment: Alignment,
cross_alignment: Alignment,
direction: DirectionMode,
padding: Gaps,
) -> Self {
Self {
width,
height,
main_alignment,
cross_alignment,
direction,
padding,
..Default::default()
}
}
/// Has properties that depend on the inner Nodes?
pub fn does_depend_on_inner(&self) -> bool {
Size::Inner == self.width
|| Size::Inner == self.height
|| self.has_layout_references
|| self.cross_alignment.is_not_start()
|| self.main_alignment.is_not_start()
}
}